季后赛重构:补完 Superstructure 状态机与射击门控

- Superstructure 增加 INDEXING/HOLDING_NOTE 状态,实现完整状态流转:
  DEPLOYING_INTAKE -> INTAKING -> INDEXING -> HOLDING_NOTE ->
  SPINNING_UP -> AIMING -> READY_TO_SHOOT -> SHOOTING -> CLEANUP
- canShoot 门控补全:atSpeed && isAimed && rotaterAtGoal && hasNote && 底盘近静止
  (hasNote/静止门控均可在 Constants 中旁路)
- 无传感器持球跟踪:INDEXING 完成置位、射击/EJECT 后清空,
  未归零被拦下的 intake 不会误置持球
- DriveControls 在既有 hub 方位角计算处同步 setTargetHeading,
  使 isAimed 门控与 AutoAimming 实际瞄准同源;自动阶段经 pushDistanceData 保持更新
- 移除 Superstructure 基于 limelight tx 的瞄准更新(符号错误且无目标时滞留旧值)
- 背板回零命令下沉到 ShooterSubsystem,OperatorControls 不再直接操作电机
- ShooterSubsystem 清理旧别名与闭环遗留接口,背板独立控制请求
- 射表改为 InterpolatingDoubleTreeMap(Constants.Shooter.flywheelRpsByDistance)
- IntakeRotater:未归零时 atGoal 一律 false,新增 blockedByNotZeroed 遥测;
  atGoal 容差改为非零占位值
- 修复 gradlew 缺少可执行权限

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YTEBmjtkz1ouCmn5yytFti
This commit is contained in:
Claude
2026-07-04 12:19:50 +00:00
parent 3c5d17b527
commit 6264ef0762
11 changed files with 288 additions and 158 deletions
+2 -2
View File
@@ -80,9 +80,9 @@ public class RobotContainer {
private final DriveGainsTuner driveGainsTuner = new DriveGainsTuner(drivetrain);
private final GameData2026 gameData2026 = new GameData2026();
private ConfigTalonFXMotorTuner configFlywheelTuner =
new ConfigTalonFXMotorTuner(shooterSubsystem.flywheelMotorLeft, "flywheel", Constants.Shooter.flyWheelSlot0Configs);
new ConfigTalonFXMotorTuner(shooterSubsystem.leftFlywheel, "flywheel", Constants.Shooter.flyWheelSlot0Configs);
private ConfigTalonFXMotorTuner configConveyorTuner =
new ConfigTalonFXMotorTuner(shooterSubsystem.conveyorMotor, "conveyor", Constants.Shooter.conveyorSlot0Configs);
new ConfigTalonFXMotorTuner(shooterSubsystem.leftConveyor, "conveyor", Constants.Shooter.conveyorSlot0Configs);
private ConfigTalonFXSMotorTuner configBackboardTuner =
new ConfigTalonFXSMotorTuner(shooterSubsystem.backboardMotor, "backboard", Constants.Shooter.backboardSlot0Configs);