季后赛重构:补完 Superstructure 状态机与射击门控
- Superstructure 增加 INDEXING/HOLDING_NOTE 状态,实现完整状态流转: DEPLOYING_INTAKE -> INTAKING -> INDEXING -> HOLDING_NOTE -> SPINNING_UP -> AIMING -> READY_TO_SHOOT -> SHOOTING -> CLEANUP - canShoot 门控补全:atSpeed && isAimed && rotaterAtGoal && hasNote && 底盘近静止 (hasNote/静止门控均可在 Constants 中旁路) - 无传感器持球跟踪:INDEXING 完成置位、射击/EJECT 后清空, 未归零被拦下的 intake 不会误置持球 - DriveControls 在既有 hub 方位角计算处同步 setTargetHeading, 使 isAimed 门控与 AutoAimming 实际瞄准同源;自动阶段经 pushDistanceData 保持更新 - 移除 Superstructure 基于 limelight tx 的瞄准更新(符号错误且无目标时滞留旧值) - 背板回零命令下沉到 ShooterSubsystem,OperatorControls 不再直接操作电机 - ShooterSubsystem 清理旧别名与闭环遗留接口,背板独立控制请求 - 射表改为 InterpolatingDoubleTreeMap(Constants.Shooter.flywheelRpsByDistance) - IntakeRotater:未归零时 atGoal 一律 false,新增 blockedByNotZeroed 遥测; atGoal 容差改为非零占位值 - 修复 gradlew 缺少可执行权限 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YTEBmjtkz1ouCmn5yytFti
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// 修改和/或分享本代码。
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package frc.robot;
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import edu.wpi.first.math.geometry.Pose2d;
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import edu.wpi.first.math.geometry.Rotation2d;
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import edu.wpi.first.wpilibj.TimedRobot;
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import edu.wpi.first.wpilibj2.command.Command;
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import edu.wpi.first.wpilibj2.command.CommandScheduler;
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import frc.robot.subsystems.ShooterSubsystem;
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public class Robot extends TimedRobot {
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private Command m_autonomousCommand;
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