shoot逻辑修复 新老状态机合并
This commit is contained in:
@@ -13,13 +13,13 @@
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{
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"type": "named",
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"data": {
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"name": "shoot"
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"name": "shoot_hub"
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}
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},
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{
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"type": "named",
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"data": {
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"name": "shoot"
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"name": "shoot_hub"
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}
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}
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]
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@@ -13,7 +13,7 @@
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{
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"type": "named",
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"data": {
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"name": "shoot"
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"name": "shoot_hub"
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}
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}
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]
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@@ -30,7 +30,7 @@
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{
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"type": "named",
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"data": {
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"name": "shoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -100,7 +100,7 @@
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{
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"type": "named",
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"data": {
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"name": "AutoShoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -125,7 +125,7 @@
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{
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"type": "named",
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"data": {
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"name": "AutoShoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -76,7 +76,7 @@
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{
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"type": "named",
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"data": {
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"name": "shoot"
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"name": "shoot_hub"
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}
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}
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]
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@@ -76,7 +76,7 @@
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{
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"type": "named",
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"data": {
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"name": "shoot"
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"name": "shoot_hub"
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}
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}
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]
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@@ -19,7 +19,7 @@
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{
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"type": "named",
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"data": {
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"name": "AutoShoot"
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"name": "shoot_hub"
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}
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}
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]
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@@ -13,7 +13,7 @@
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{
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"type": "named",
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"data": {
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"name": "shoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -26,7 +26,7 @@
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{
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"type": "named",
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"data": {
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"name": "shoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -30,7 +30,7 @@
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{
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"type": "named",
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"data": {
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"name": "shoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -100,7 +100,7 @@
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{
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"type": "named",
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"data": {
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"name": "AutoShoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -125,7 +125,7 @@
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{
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"type": "named",
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"data": {
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"name": "AutoShoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -26,7 +26,7 @@
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{
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"type": "named",
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"data": {
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"name": "shoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -99,7 +99,7 @@
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{
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"type": "named",
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"data": {
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"name": "AutoShoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -124,7 +124,7 @@
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{
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"type": "named",
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"data": {
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"name": "AutoShoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -32,7 +32,7 @@
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{
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"type": "named",
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"data": {
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"name": "shoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -93,7 +93,7 @@
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{
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"type": "named",
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"data": {
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"name": "AutoShoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -32,7 +32,7 @@
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{
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"type": "named",
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"data": {
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"name": "shoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -93,7 +93,7 @@
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{
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"type": "named",
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"data": {
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"name": "AutoShoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -32,7 +32,7 @@
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{
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"type": "named",
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"data": {
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"name": "shoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -93,7 +93,7 @@
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{
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"type": "named",
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"data": {
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"name": "AutoShoot"
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"name": "shoot_hub"
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}
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},
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{
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@@ -10,15 +10,6 @@ public final class Constants {
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public static final boolean LEDUsing = false;
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public enum RobotStatus {
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Stopped,
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AllTelop,
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PassingBall,
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AutoAimming,
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CrossingBump,
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CrossingTrench
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}
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public static class Shooter {
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// 机构 CAN ID 目前是占位值;季后赛最终接线确认后,只需要改这里。
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public static final int leftFlywheelID = 41;
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@@ -166,10 +157,11 @@ public final class Constants {
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// 状态机时间和门控容差。真车基础动作验证后,需要现场调这些值。
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public static final double shooterFeedPercent = 1.0;
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public static final double shooterReversePercent = -0.6;
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public static final double cleanupSeconds = 0.3;
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public static final double shootTimeoutSeconds = 1.0;
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public static final double aimToleranceDegrees = 1.5;
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public static final double stationarySpeedToleranceMetersPerSecond = 0.5;
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public static final double passBallFlywheelRps = Shooter.defaultFlywheelTargetRps;
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public static final double passBallBackboardPosition = 175.0;
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// 射击时背板的目标位置(外接编码器计数)。
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public static final double backboardShootPosition = 175.0;
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@@ -12,7 +12,6 @@ import edu.wpi.first.wpilibj2.command.Commands;
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import edu.wpi.first.wpilibj2.command.button.CommandXboxController;
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import edu.wpi.first.wpilibj2.command.button.RobotModeTriggers;
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import edu.wpi.first.wpilibj2.command.button.Trigger;
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import frc.robot.Constants.RobotStatus;
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import frc.robot.controls.Autocommand;
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import frc.robot.controls.DriveControls;
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import frc.robot.controls.OperatorControls;
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@@ -67,13 +66,11 @@ public class RobotContainer {
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// LED 子系统仍然只负责灯带显示,不参与机构状态判断。
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private final LEDSubsystem leds = new LEDSubsystem(0, 72, 0); // 总长度 = 72 + 72
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private final RobotStatusManager robotStatusManager = new RobotStatusManager();
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/* ====================== */
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/* 控制封装/调参 */
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/* ====================== */
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public final DriveControls driveControls = new DriveControls(drivetrain, controllerlower, robotStatusManager);
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public final DriveControls driveControls = new DriveControls(drivetrain, controllerlower, superstructure);
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// 操作员意图层替代旧的射击/进球分离控制类,让复杂动作判断集中留在 Superstructure。
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private final OperatorControls operatorControls = new OperatorControls(superstructure, shooterSubsystem);
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@@ -151,26 +148,19 @@ public class RobotContainer {
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}));
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// 预留的左摇杆自动瞄准切换,当前保持注释,避免改变驾驶员已习惯的按键。
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// controllerlower.leftStick().onTrue(robotStatusManager.setStatusCommand(RobotStatus.AutoAimming));
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// controllerlower.leftStick().onFalse(robotStatusManager.setStatusCommand(RobotStatus.AllTelop));
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// controllerlower.leftStick().onTrue(operatorControls.requestAimHubCommand());
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// controllerlower.leftStick().onFalse(operatorControls.requestIdleCommand());
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// 上操作员右保险:按住进入自动瞄准模式,松开回到全手动模式。
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Trigger autoAim = controllerupper.rightBumper(); // 可按需要再并入驾驶员左摇杆。
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autoAim.onTrue(robotStatusManager.setStatusCommand(RobotStatus.AutoAimming));
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autoAim.onFalse(robotStatusManager.setStatusCommand(RobotStatus.AllTelop));
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autoAim.onTrue(operatorControls.requestAimHubCommand());
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autoAim.onFalse(operatorControls.requestIdleCommand());
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// 上操作员左保险:按住进入传球模式,松开回到全手动模式。
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Trigger autoAim2 = controllerupper.leftBumper(); // 可按需要再并入驾驶员左摇杆。
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autoAim2.onTrue(robotStatusManager.setStatusCommand(RobotStatus.PassingBall));
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autoAim2.onFalse(robotStatusManager.setStatusCommand(RobotStatus.AllTelop));
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autoAim2.onTrue(operatorControls.requestPassBallCommand());
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autoAim2.onFalse(operatorControls.requestIdleCommand());
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controllerlower.leftTrigger()
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.onTrue(robotStatusManager.setStatusCommand(RobotStatus.CrossingTrench))
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.onFalse(robotStatusManager.setStatusCommand(RobotStatus.AllTelop));
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controllerlower.rightTrigger()
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.onTrue(robotStatusManager.setStatusCommand(RobotStatus.CrossingBump))
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.onFalse(robotStatusManager.setStatusCommand(RobotStatus.AllTelop));
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}
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private void configueShooter() {
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@@ -180,10 +170,7 @@ public class RobotContainer {
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// 用 teleop 门控避免自动赛阶段误触直接取消整个 PathPlanner 自动。
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Trigger teleopOnly = RobotModeTriggers.teleop();
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controllerupper.rightTrigger().and(teleopOnly)
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.onTrue(operatorControls.requestShootCommand())
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.onFalse(operatorControls.requestIdleCommand());
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controllerupper.y().and(teleopOnly)
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.onTrue(operatorControls.requestPrepShootCommand())
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.onTrue(operatorControls.requestShootHubCommand())
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.onFalse(operatorControls.requestIdleCommand());
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controllerupper.b().and(teleopOnly)
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.onTrue(operatorControls.requestEjectCommand())
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@@ -1,25 +0,0 @@
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package frc.robot;
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import edu.wpi.first.wpilibj2.command.Command;
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import edu.wpi.first.wpilibj2.command.Commands;
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import frc.robot.Constants.RobotStatus;
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public class RobotStatusManager {
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private RobotStatus robotStatus;
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public RobotStatusManager(){
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this.robotStatus = RobotStatus.AllTelop;
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}
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public RobotStatus getStatus(){
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return this.robotStatus;
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}
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public void setStatus(RobotStatus rs){
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this.robotStatus = rs;
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}
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public Command setStatusCommand(RobotStatus rs){
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return Commands.runOnce(()->setStatus(rs));
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}
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}
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@@ -5,6 +5,7 @@ import com.pathplanner.lib.auto.NamedCommands;
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import edu.wpi.first.wpilibj2.command.Command;
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import edu.wpi.first.wpilibj2.command.Commands;
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import edu.wpi.first.wpilibj2.command.SequentialCommandGroup;
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import frc.robot.Constants;
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import frc.robot.subsystems.IntakeRotaterSubsystem;
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import frc.robot.subsystems.Superstructure;
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@@ -28,10 +29,9 @@ public class Autocommand extends SequentialCommandGroup {
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NamedCommands.registerCommand("stop_intake", idle(superstructure));
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NamedCommands.registerCommand("intaker_down", lowerIntaker(intakeRotater));
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NamedCommands.registerCommand("intaker_up", idle(superstructure));
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NamedCommands.registerCommand("shoot", shoot(superstructure));
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NamedCommands.registerCommand("shoot_hub", shootHub(superstructure));
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NamedCommands.registerCommand("Shake", shake(driveControls));
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NamedCommands.registerCommand("AutoAim", autoAim(driveControls));
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NamedCommands.registerCommand("AutoShoot", operatorControls.autoShootToHubCommand());
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NamedCommands.registerCommand("reset_backboard0", operatorControls.resetBackboard0Command());
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}
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@@ -56,12 +56,10 @@ public class Autocommand extends SequentialCommandGroup {
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}
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// 自动射击和手动射击使用同一套 gated shooting 流程。
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public static Command shoot(Superstructure superstructure) {
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public static Command shootHub(Superstructure superstructure) {
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return Commands.sequence(
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superstructure.requestPrepShootCommand(),
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Commands.waitUntil(superstructure::canShoot).withTimeout(1.5),
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superstructure.requestShootCommand(),
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Commands.waitSeconds(1.2),
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superstructure.requestShootHubCommand(),
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Commands.waitSeconds(Constants.Superstructure.shootTimeoutSeconds),
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superstructure.requestIdleCommand()
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);
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}
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@@ -15,11 +15,11 @@ import edu.wpi.first.wpilibj2.command.Commands;
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import edu.wpi.first.wpilibj2.command.InstantCommand;
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import edu.wpi.first.wpilibj2.command.button.CommandXboxController;
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import frc.robot.Constants;
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import frc.robot.RobotStatusManager;
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import frc.robot.Constants.DriveMode;
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import frc.robot.Constants.RobotStatus;
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import frc.robot.generated.TunerConstants;
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import frc.robot.subsystems.CommandSwerveDrivetrain;
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import frc.robot.subsystems.Superstructure;
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import frc.robot.subsystems.Superstructure.WantedState;
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import java.util.Optional;
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import edu.wpi.first.wpilibj.DriverStation;
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@@ -36,35 +36,35 @@ public class DriveControls {
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private final double maxSpeed = TunerConstants.kSpeedAt12Volts.in(MetersPerSecond);
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private final double maxAngularRate = RotationsPerSecond.of(0.75).in(edu.wpi.first.units.Units.RadiansPerSecond);
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// 默认速度比例(平时开车)
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// 榛樿閫熷害姣斾緥锛堝钩鏃跺紑杞︼級
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private double normalDriveScale = 0.3;
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private double normalTurnScale = 0.7;
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// 加速模式比例(按住 RB)
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// 鍔犻€熸ā寮忔瘮渚嬶紙鎸変綇 RB锛?
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private double boostDriveScale = 1.0;
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private double boostTurnScale = 1.0;
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//autoaim模式
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//autoaim妯″紡
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private double slowDriveScale =0.1;
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private boolean boostEnabled = false;
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private final SlewRateLimiter vxLimiter = new SlewRateLimiter(5.0); // m/s^2 等效(调)
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private final SlewRateLimiter vxLimiter = new SlewRateLimiter(5.0); // m/s^2 绛夋晥锛堣皟锛?
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private final SlewRateLimiter vyLimiter = new SlewRateLimiter(5.0);
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private final SlewRateLimiter omegaLimiter = new SlewRateLimiter(9.0); // rad/s^2 等效(调)
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private final SlewRateLimiter omegaLimiter = new SlewRateLimiter(9.0); // rad/s^2 绛夋晥锛堣皟锛?
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// ====== 类成员变量里新增:记录上一次输出 ======
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// ====== 绫绘垚鍛樺彉閲忛噷鏂板锛氳褰曚笂涓€娆¤緭鍑?======
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private double lastVx = 0.0;
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private double lastVy = 0.0;
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private double lastOmega = 0.0;
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private NetworkTable autoControlNetworkTable;
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private final RobotStatusManager robotStatusManager;
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private final Superstructure superstructure;
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public void setBoostEnabled(boolean enabled) {
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boostEnabled = enabled;
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}
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// 新增:当前是否使用场地坐标系(默认 true)
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// 鏂板锛氬綋鍓嶆槸鍚︿娇鐢ㄥ満鍦板潗鏍囩郴锛堥粯璁?true锛?
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private boolean fieldCentricEnabled = true;
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private final SwerveRequest.FieldCentric fieldCentric =
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@@ -86,10 +86,10 @@ public class DriveControls {
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.withRotationalDeadband(maxAngularRate * 0.05)
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.withDriveRequestType(DriveRequestType.Velocity);
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public DriveControls(CommandSwerveDrivetrain drivetrain, CommandXboxController driver, RobotStatusManager rsm) {
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public DriveControls(CommandSwerveDrivetrain drivetrain, CommandXboxController driver, Superstructure superstructure) {
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this.drivetrain = drivetrain;
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this.driver = driver;
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this.robotStatusManager = rsm;
|
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this.superstructure = superstructure;
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autoControlNetworkTable = NetworkTableInstance.getDefault().getTable("AutoControl");
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}
|
||||
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||||
@@ -101,16 +101,16 @@ public class DriveControls {
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||||
return fieldCentricEnabled;
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||||
}
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||||
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/** 底盘的默认驾驶命令(teleop 期间持续执行) */
|
||||
/** 搴曣洏鐨勯粯璁ら┚椹跺懡浠わ紙teleop 鏈熼棿鎸佺画鎵ц锛?*/
|
||||
public Command defaultDriveCommand() {
|
||||
return drivetrain.applyRequest(() -> {
|
||||
SmartDashboard.putString("robotStatus",robotStatusManager.getStatus().name());
|
||||
WantedState wantedState = superstructure.getWantedState();
|
||||
SmartDashboard.putString("wantedState", wantedState.name());
|
||||
double driveScale = boostEnabled ? boostDriveScale : normalDriveScale;
|
||||
double turnScale = boostEnabled ? boostTurnScale : normalTurnScale;
|
||||
double vx = -driver.getLeftY() * maxSpeed * driveScale;
|
||||
double vy = -driver.getLeftX() * maxSpeed * driveScale;
|
||||
double vomega = -driver.getRightX() * maxAngularRate * turnScale;
|
||||
// ====== execute 内替换 limiter:只限加速、不限减速 ======
|
||||
double limitedVx = limitAccelOnly(vx, lastVx, vxLimiter);
|
||||
double limitedVy = limitAccelOnly(vy, lastVy, vyLimiter);
|
||||
double limitedOmega = limitAccelOnly(vomega, lastOmega, omegaLimiter);
|
||||
@@ -123,105 +123,40 @@ public class DriveControls {
|
||||
vy = limitedVy;
|
||||
vomega = limitedOmega;
|
||||
|
||||
double[] distanceAndRotation = calculateDistanceAndRotationToHub();
|
||||
// 将距离值写入 NetworkTable
|
||||
autoControlNetworkTable.getEntry("distanceToHub").setDouble(distanceAndRotation[0]);
|
||||
autoControlNetworkTable.getEntry("angleDifferenceToHub").setDouble(distanceAndRotation[1]);
|
||||
autoControlNetworkTable.getEntry("distanceToPassball").setDouble(calculateDistanceAndRotationToPassBall()[0]);
|
||||
autoControlNetworkTable.getEntry("angleDifferenceToPassball").setDouble(calculateDistanceAndRotationToPassBall()[1]);
|
||||
// 把朝向 hub 的目标角同步给底盘,供 Superstructure 读取 isAimed() 做射击门控;
|
||||
// 数据来源与 AutoAimming 自动旋转完全相同,保证门控和实际瞄准一致。
|
||||
drivetrain.setTargetHeading(
|
||||
drivetrain.getRotation().plus(Rotation2d.fromDegrees(distanceAndRotation[1])));
|
||||
double[] hubAim = calculateDistanceAndRotationToHub();
|
||||
double[] passAim = calculateDistanceAndRotationToPassBall();
|
||||
autoControlNetworkTable.getEntry("distanceToHub").setDouble(hubAim[0]);
|
||||
autoControlNetworkTable.getEntry("angleDifferenceToHub").setDouble(hubAim[1]);
|
||||
autoControlNetworkTable.getEntry("distanceToPassball").setDouble(passAim[0]);
|
||||
autoControlNetworkTable.getEntry("angleDifferenceToPassball").setDouble(passAim[1]);
|
||||
|
||||
switch (robotStatusManager.getStatus()) {
|
||||
case Stopped:
|
||||
vx = 0;
|
||||
vy = 0;
|
||||
vomega = 0;
|
||||
break;
|
||||
case PassingBall:
|
||||
//LimelightSupplier.setPipeline(Constants.Limelight.locatePipelineIndex);
|
||||
vomega = calculateRotationSpeedFromRotationAngle(calculateDistanceAndRotationToPassBall()[1]);
|
||||
autoControlNetworkTable.getEntry("autoRotationRate").setDouble(vomega);
|
||||
break;
|
||||
case AutoAimming:
|
||||
//LimelightSupplier.setPipeline(Constants.Limelight.locatePipelineIndex);
|
||||
vomega = calculateRotationSpeedFromRotationAngle(distanceAndRotation[1]);
|
||||
double[] activeAim = wantedState == WantedState.PASS_BALL ? passAim : hubAim;
|
||||
drivetrain.setTargetHeading(
|
||||
drivetrain.getRotation().plus(Rotation2d.fromDegrees(activeAim[1])));
|
||||
|
||||
switch (wantedState) {
|
||||
case SHOOT_HUB:
|
||||
case AIM_HUB:
|
||||
vomega = calculateRotationSpeedFromRotationAngle(hubAim[1]);
|
||||
autoControlNetworkTable.getEntry("autoRotationRate").setDouble(vomega);
|
||||
vx = -driver.getLeftY() * maxSpeed * slowDriveScale;
|
||||
vy = -driver.getLeftX() * maxSpeed * slowDriveScale;
|
||||
break;
|
||||
case AllTelop:
|
||||
case PASS_BALL:
|
||||
vomega = calculateRotationSpeedFromRotationAngle(passAim[1]);
|
||||
autoControlNetworkTable.getEntry("autoRotationRate").setDouble(vomega);
|
||||
break;
|
||||
default:
|
||||
autoControlNetworkTable.getEntry("autoRotationRate").setDouble(Double.NaN);
|
||||
break;
|
||||
case CrossingBump:
|
||||
double differenceBump = calculateDifferenceToTwoTarget(drivetrain.getState().Pose.getY(), Constants.AutoPositioning.bumpY[0], Constants.AutoPositioning.bumpY[1]);
|
||||
if (Math.abs(differenceBump) < 0.1) {
|
||||
vy = 0;
|
||||
} else {
|
||||
double raw = differenceBump * Constants.AutoPositioning.autoPositioningkP;
|
||||
vy = Math.copySign(
|
||||
Math.max(Math.abs(raw), 0.4),
|
||||
raw
|
||||
);
|
||||
vy = isRedAlliance ? -vy : vy;
|
||||
}
|
||||
autoControlNetworkTable.getEntry("BumpDifference").setDouble(differenceBump);
|
||||
|
||||
Rotation2d BumpcurrentAngle = drivetrain.getState().Pose.getRotation();
|
||||
double BumpcurrentRad = BumpcurrentAngle.getRadians();
|
||||
double targetA = Math.toRadians(45);
|
||||
double targetB = Math.toRadians(-45);
|
||||
// 计算误差
|
||||
double errorA = targetA - BumpcurrentRad;
|
||||
double errorB = targetB - BumpcurrentRad;
|
||||
// 角度归一化到 [-pi, pi]
|
||||
errorA = Math.atan2(Math.sin(errorA), Math.cos(errorA));
|
||||
errorB = Math.atan2(Math.sin(errorB), Math.cos(errorB));
|
||||
// 选误差绝对值更小的那个
|
||||
double chosenError = (Math.abs(errorA) <= Math.abs(errorB)) ? errorA : errorB;
|
||||
vomega = calculatevomegaFromRotationAngle(chosenError);
|
||||
autoControlNetworkTable.getEntry("BumpAutoRotationRate").setDouble(vomega);
|
||||
//vomega = calculateRotationSpeedForBump();
|
||||
break;
|
||||
case CrossingTrench:
|
||||
double differenceTrench = calculateDifferenceToTwoTarget(drivetrain.getState().Pose.getY(), Constants.AutoPositioning.trenchY[0], Constants.AutoPositioning.trenchY[1]);
|
||||
if (Math.abs(differenceTrench) < 0.1) {
|
||||
vy = 0;
|
||||
} else {
|
||||
double raw = differenceTrench * Constants.AutoPositioning.autoPositioningkP;
|
||||
vy = Math.copySign(
|
||||
Math.max(Math.abs(raw), 0.4),
|
||||
raw
|
||||
);
|
||||
vy = isRedAlliance ? -vy : vy;
|
||||
}
|
||||
autoControlNetworkTable.getEntry("TrenchDifference").setDouble(differenceTrench);
|
||||
Rotation2d currentAngle = drivetrain.getState().Pose.getRotation();
|
||||
double currentRad = currentAngle.getRadians();
|
||||
double targetRad = Math.toRadians(Constants.AutoPositioning.TrenchtargetAngle);
|
||||
double TrenchAngleerror = targetRad - currentRad;
|
||||
vomega = calculatevomegaFromRotationAngle(TrenchAngleerror);
|
||||
autoControlNetworkTable.getEntry("TrenchAutoRotationRate").setDouble(vomega);
|
||||
//vomega = calculateRotationSpeedForTrench();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
autoControlNetworkTable.getEntry("ActualVX").setDouble(vx);
|
||||
autoControlNetworkTable.getEntry("ActualVY").setDouble(vy);
|
||||
autoControlNetworkTable.getEntry("ActualVOmega").setDouble(vomega);
|
||||
|
||||
boolean isAutoLike =
|
||||
robotStatusManager.getStatus() == RobotStatus.CrossingBump ||
|
||||
robotStatusManager.getStatus() == RobotStatus.CrossingTrench;
|
||||
|
||||
if (fieldCentricEnabled || isAutoLike) {
|
||||
|
||||
// 自动状态用 BlueAlliance(不翻转),手柄 field-centric 仍用原 fieldCentric(OperatorPerspective)
|
||||
//var chosen = isAutoLike ? fieldCentricAuto : fieldCentric;
|
||||
var chosen = fieldCentric;
|
||||
return chosen
|
||||
if (fieldCentricEnabled) {
|
||||
return fieldCentric
|
||||
.withVelocityX(vx)
|
||||
.withVelocityY(vy)
|
||||
.withRotationalRate(vomega);
|
||||
@@ -231,16 +166,12 @@ public class DriveControls {
|
||||
.withVelocityY(vy)
|
||||
.withRotationalRate(vomega);
|
||||
}
|
||||
}, () -> fieldCentricEnabled ||
|
||||
robotStatusManager.getStatus() == RobotStatus.CrossingBump ||
|
||||
robotStatusManager.getStatus() == RobotStatus.CrossingTrench
|
||||
? DriveMode.FIELD_CENTRIC : DriveMode.ROBOT_CENTRIC);
|
||||
}, () -> fieldCentricEnabled ? DriveMode.FIELD_CENTRIC : DriveMode.ROBOT_CENTRIC);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* 输出移动到距离两个目标之间较近的那个点的位移
|
||||
* @return 位移 有正负
|
||||
* 杈撳嚭绉诲姩鍒拌窛绂讳袱涓洰鏍囦箣闂磋緝杩戠殑閭d釜鐐圭殑浣嶇Щ
|
||||
* @return 浣嶇Щ 鏈夋璐?
|
||||
*/
|
||||
public double calculateDifferenceToTwoTarget(double current, double target1, double target2){
|
||||
double x1 = target1 - current;
|
||||
@@ -248,16 +179,16 @@ public class DriveControls {
|
||||
return Math.abs(x1) < Math.abs(x2) ? x1 : x2;
|
||||
}
|
||||
public double[] calculateDistanceAndRotationToHub() {
|
||||
Pose2d currentPose = drivetrain.getState().Pose; // 获取机器人当前的位置和角度
|
||||
Pose2d currentPose = drivetrain.getState().Pose; // 鑾峰彇鏈哄櫒浜哄綋鍓嶇殑浣嶇疆鍜岃搴?
|
||||
double targetX = isRedAlliance ? Constants.Field.RedHubPositionX : Constants.Field.BlueHubPositionX;
|
||||
double targetY = isRedAlliance ? Constants.Field.RedHubPositionY : Constants.Field.BlueHubPositionY;
|
||||
|
||||
// 计算目标角度(相对于场地坐标系)
|
||||
// 璁$畻鐩爣瑙掑害锛堢浉瀵逛簬鍦哄湴鍧愭爣绯伙級
|
||||
double deltaX = targetX - currentPose.getX();
|
||||
double deltaY = targetY - currentPose.getY();
|
||||
double targetAngle = Math.toDegrees(Math.atan2(deltaY, deltaX)); // 转换为度
|
||||
double targetAngle = Math.toDegrees(Math.atan2(deltaY, deltaX)); // 杞崲涓哄害
|
||||
|
||||
// 当前机器人角度
|
||||
// 褰撳墠鏈哄櫒浜鸿搴?
|
||||
double currentAngle = currentPose.getRotation().getDegrees();
|
||||
double angleDifference = targetAngle - currentAngle;
|
||||
// Normalize angle difference to the range [-180, 180]
|
||||
@@ -267,26 +198,26 @@ public class DriveControls {
|
||||
angleDifference += 360;
|
||||
}
|
||||
|
||||
// 计算距离
|
||||
// 璁$畻璺濈
|
||||
double distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
|
||||
// 计算距离和旋转角度
|
||||
// 璁$畻璺濈鍜屾棆杞搴?
|
||||
double[] distanceAndRotation = new double[]{distance, angleDifference};
|
||||
|
||||
// 返回距离和角度差
|
||||
// 杩斿洖璺濈鍜岃搴﹀樊
|
||||
return distanceAndRotation;
|
||||
}
|
||||
public double[] calculateDistanceAndRotationToPassBall() {
|
||||
Pose2d currentPose = drivetrain.getState().Pose; // 获取机器人当前的位置和角度
|
||||
double targetX = isRedAlliance ? Constants.Field.RedPassingBallPosX : Constants.Field.BluePassingBallPosX; // 目标 X 坐标
|
||||
double targetY1 = Constants.Field.PassingBallPosY1; // 目标 Y 坐标
|
||||
double targetY2 = Constants.Field.PassingBallPosY2; // 目标 Y 坐标
|
||||
Pose2d currentPose = drivetrain.getState().Pose; // 鑾峰彇鏈哄櫒浜哄綋鍓嶇殑浣嶇疆鍜岃搴?
|
||||
double targetX = isRedAlliance ? Constants.Field.RedPassingBallPosX : Constants.Field.BluePassingBallPosX; // 鐩爣 X 鍧愭爣
|
||||
double targetY1 = Constants.Field.PassingBallPosY1; // 鐩爣 Y 鍧愭爣
|
||||
double targetY2 = Constants.Field.PassingBallPosY2; // 鐩爣 Y 鍧愭爣
|
||||
|
||||
// 计算目标角度(相对于场地坐标系)
|
||||
// 璁$畻鐩爣瑙掑害锛堢浉瀵逛簬鍦哄湴鍧愭爣绯伙級
|
||||
double deltaX = targetX - currentPose.getX();
|
||||
double deltaY = calculateDifferenceToTwoTarget(currentPose.getY(), targetY1, targetY2);
|
||||
double targetAngle = Math.toDegrees(Math.atan2(deltaY, deltaX)); // 转换为度
|
||||
double targetAngle = Math.toDegrees(Math.atan2(deltaY, deltaX)); // 杞崲涓哄害
|
||||
|
||||
// 当前机器人角度
|
||||
// 褰撳墠鏈哄櫒浜鸿搴?
|
||||
double currentAngle = currentPose.getRotation().getDegrees();
|
||||
double angleDifference = targetAngle - currentAngle;
|
||||
// Normalize angle difference to the range [-180, 180]
|
||||
@@ -296,12 +227,12 @@ public class DriveControls {
|
||||
angleDifference += 360;
|
||||
}
|
||||
|
||||
// 计算距离
|
||||
// 璁$畻璺濈
|
||||
double distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
|
||||
// 计算距离和旋转角度
|
||||
// 璁$畻璺濈鍜屾棆杞搴?
|
||||
double[] distanceAndRotation = new double[]{distance, angleDifference};
|
||||
|
||||
// 返回距离和角度差
|
||||
// 杩斿洖璺濈鍜岃搴﹀樊
|
||||
return distanceAndRotation;
|
||||
}
|
||||
|
||||
@@ -329,26 +260,26 @@ public class DriveControls {
|
||||
} else {
|
||||
vomega = error * Constants.AutoPositioning.TurningkP;
|
||||
}
|
||||
// 限制最大角速度
|
||||
// 闄愬埗鏈€澶ц閫熷害
|
||||
vomega = Math.max(-maxAngularRate, Math.min(maxAngularRate, vomega));
|
||||
return vomega;
|
||||
}
|
||||
|
||||
/**
|
||||
* 只限制“加速”(幅值变大),不限制“减速”(幅值变小)
|
||||
* 这样松杆/刹车会更及时,同时 boost 仍然能抑制电流冲击
|
||||
* 鍙檺鍒垛€滃姞閫熲€濓紙骞呭€煎彉澶э級锛屼笉闄愬埗鈥滃噺閫熲€濓紙骞呭€煎彉灏忥級
|
||||
* 杩欐牱鏉炬潌/鍒硅溅浼氭洿鍙婃椂锛屽悓鏃?boost 浠嶇劧鑳芥姂鍒剁數娴佸啿鍑?
|
||||
*/
|
||||
private double limitAccelOnly(double target, double last, SlewRateLimiter limiter) {
|
||||
// 如果正在减速(幅值变小),直接放行到目标值
|
||||
// 濡傛灉姝e湪鍑忛€燂紙骞呭€煎彉灏忥級锛岀洿鎺ユ斁琛屽埌鐩爣鍊?
|
||||
if (Math.abs(target) < Math.abs(last)) {
|
||||
limiter.reset(target); // 同步 limiter 内部状态,防止下一次突变
|
||||
limiter.reset(target); // 鍚屾 limiter 鍐呴儴鐘舵€侊紝闃叉涓嬩竴娆$獊鍙?
|
||||
return target;
|
||||
}
|
||||
// 否则是加速,使用 limiter
|
||||
// 鍚﹀垯鏄姞閫燂紝浣跨敤 limiter
|
||||
return limiter.calculate(target);
|
||||
}
|
||||
|
||||
/** 紧急停止:清零限速器,让速度输出立刻归零 */
|
||||
/** 绱ф€ュ仠姝細娓呴浂闄愰€熷櫒锛岃閫熷害杈撳嚭绔嬪埢褰掗浂 */
|
||||
public void emergencyStop() {
|
||||
vxLimiter.reset(0.0);
|
||||
vyLimiter.reset(0.0);
|
||||
@@ -386,13 +317,13 @@ public class DriveControls {
|
||||
return maxAngularRate;
|
||||
}
|
||||
public void setTeamColors() {
|
||||
Optional<Alliance> ally = DriverStation.getAlliance(); // 获取队伍颜色
|
||||
Optional<Alliance> ally = DriverStation.getAlliance(); // 鑾峰彇闃熶紞棰滆壊
|
||||
if (ally.isPresent()) {
|
||||
// 根据队伍颜色设置布尔值
|
||||
// 鏍规嵁闃熶紞棰滆壊璁剧疆甯冨皵鍊?
|
||||
if (ally.get() == Alliance.Red) {
|
||||
isRedAlliance = true; // 红队
|
||||
isRedAlliance = true; // 绾㈤槦
|
||||
} else if (ally.get() == Alliance.Blue) {
|
||||
isRedAlliance = false; // 蓝队
|
||||
isRedAlliance = false; // 钃濋槦
|
||||
}
|
||||
} else {
|
||||
isRedAlliance = true;
|
||||
@@ -438,20 +369,20 @@ public class DriveControls {
|
||||
|
||||
switch (phase) {
|
||||
case 0:
|
||||
vx = amplitude; // 前
|
||||
vx = amplitude; // 鍓?
|
||||
vy = 0.0;
|
||||
break;
|
||||
case 1:
|
||||
vx = 0.0;
|
||||
vy = amplitude; // 右
|
||||
vy = amplitude; // 鍙?
|
||||
break;
|
||||
case 2:
|
||||
vx = -amplitude; // 后
|
||||
vx = -amplitude; // 鍚?
|
||||
vy = 0.0;
|
||||
break;
|
||||
case 3:
|
||||
vx = 0.0;
|
||||
vy = -amplitude; // 左
|
||||
vy = -amplitude; // 宸?
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -473,11 +404,11 @@ public class DriveControls {
|
||||
|
||||
public void pushDistanceData(){
|
||||
double[] distanceAndRotation = calculateDistanceAndRotationToHub();
|
||||
// 将距离值写入 NetworkTable
|
||||
// 灏嗚窛绂诲€煎啓鍏?NetworkTable
|
||||
autoControlNetworkTable.getEntry("distanceToHub").setDouble(distanceAndRotation[0]);
|
||||
autoControlNetworkTable.getEntry("angleDifferenceToHub").setDouble(distanceAndRotation[1]);
|
||||
// 自动阶段默认驾驶命令不运行,这里同样保持目标朝向最新,
|
||||
// 让自动程序里的射击门控 isAimed() 有效。
|
||||
// 鑷姩闃舵榛樿椹鹃┒鍛戒护涓嶈繍琛岋紝杩欓噷鍚屾牱淇濇寔鐩爣鏈濆悜鏈€鏂帮紝
|
||||
// 璁╄嚜鍔ㄧ▼搴忛噷鐨勫皠鍑婚棬鎺?isAimed() 鏈夋晥銆?
|
||||
drivetrain.setTargetHeading(
|
||||
drivetrain.getRotation().plus(Rotation2d.fromDegrees(distanceAndRotation[1])));
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ package frc.robot.controls;
|
||||
|
||||
import edu.wpi.first.wpilibj2.command.Command;
|
||||
import edu.wpi.first.wpilibj2.command.Commands;
|
||||
import frc.robot.Constants;
|
||||
import frc.robot.subsystems.IntakeRotaterSubsystem;
|
||||
import frc.robot.subsystems.ShooterSubsystem;
|
||||
import frc.robot.subsystems.Superstructure;
|
||||
@@ -29,12 +30,16 @@ public class OperatorControls {
|
||||
return superstructure.requestIntakeCommand();
|
||||
}
|
||||
|
||||
public Command requestPrepShootCommand() {
|
||||
return superstructure.requestPrepShootCommand();
|
||||
public Command requestShootHubCommand() {
|
||||
return superstructure.requestShootHubCommand();
|
||||
}
|
||||
|
||||
public Command requestShootCommand() {
|
||||
return superstructure.requestShootCommand();
|
||||
public Command requestAimHubCommand() {
|
||||
return superstructure.requestAimHubCommand();
|
||||
}
|
||||
|
||||
public Command requestPassBallCommand() {
|
||||
return superstructure.requestPassBallCommand();
|
||||
}
|
||||
|
||||
public Command requestEjectCommand() {
|
||||
@@ -73,10 +78,8 @@ public class OperatorControls {
|
||||
// 最后回到空闲状态。真正的“是否能射”判断仍然放在 Superstructure。
|
||||
public Command autoShootToHubCommand() {
|
||||
return Commands.sequence(
|
||||
superstructure.requestPrepShootCommand(),
|
||||
Commands.waitUntil(superstructure::canShoot).withTimeout(1.5),
|
||||
superstructure.requestShootCommand(),
|
||||
Commands.waitSeconds(1.2),
|
||||
superstructure.requestShootHubCommand(),
|
||||
Commands.waitSeconds(Constants.Superstructure.shootTimeoutSeconds),
|
||||
superstructure.requestIdleCommand()
|
||||
);
|
||||
}
|
||||
|
||||
@@ -23,8 +23,9 @@ public class Superstructure extends SubsystemBase {
|
||||
public enum WantedState {
|
||||
IDLE,
|
||||
INTAKE,
|
||||
PREP_SHOOT,
|
||||
SHOOT,
|
||||
SHOOT_HUB,
|
||||
AIM_HUB,
|
||||
PASS_BALL,
|
||||
EJECT,
|
||||
MANUAL
|
||||
}
|
||||
@@ -34,11 +35,8 @@ public class Superstructure extends SubsystemBase {
|
||||
DISABLED,
|
||||
STOWED,
|
||||
INTAKING,
|
||||
SPINNING_UP,
|
||||
AIMING,
|
||||
READY_TO_SHOOT,
|
||||
PREP_SHOOT,
|
||||
SHOOTING,
|
||||
CLEANUP,
|
||||
EJECTING,
|
||||
MANUAL_OVERRIDE
|
||||
}
|
||||
@@ -56,6 +54,7 @@ public class Superstructure extends SubsystemBase {
|
||||
private double stateStartTimestamp = Timer.getFPGATimestamp();
|
||||
private double flywheelSpeedOffsetRps = 0.0;
|
||||
private double backboardPositionOffset = 0.0;
|
||||
private boolean shotCompletedThisRequest = false;
|
||||
|
||||
public Superstructure(
|
||||
ShooterSubsystem shooter,
|
||||
@@ -85,12 +84,26 @@ public class Superstructure extends SubsystemBase {
|
||||
wantedState = WantedState.INTAKE;
|
||||
}
|
||||
|
||||
public void requestPrepShoot() {
|
||||
wantedState = WantedState.PREP_SHOOT;
|
||||
public void requestShootHub() {
|
||||
if (wantedState != WantedState.SHOOT_HUB) {
|
||||
shotCompletedThisRequest = false;
|
||||
}
|
||||
wantedState = WantedState.SHOOT_HUB;
|
||||
}
|
||||
|
||||
public void requestAimHub() {
|
||||
wantedState = WantedState.AIM_HUB;
|
||||
}
|
||||
|
||||
public void requestPassBall() {
|
||||
if (wantedState != WantedState.PASS_BALL) {
|
||||
shotCompletedThisRequest = false;
|
||||
}
|
||||
wantedState = WantedState.PASS_BALL;
|
||||
}
|
||||
|
||||
public void requestShoot() {
|
||||
wantedState = WantedState.SHOOT;
|
||||
requestShootHub();
|
||||
}
|
||||
|
||||
public void requestEject() {
|
||||
@@ -109,12 +122,20 @@ public class Superstructure extends SubsystemBase {
|
||||
return Commands.runOnce(this::requestIntake, this);
|
||||
}
|
||||
|
||||
public Command requestPrepShootCommand() {
|
||||
return Commands.runOnce(this::requestPrepShoot, this);
|
||||
public Command requestShootHubCommand() {
|
||||
return Commands.runOnce(this::requestShootHub, this);
|
||||
}
|
||||
|
||||
public Command requestAimHubCommand() {
|
||||
return Commands.runOnce(this::requestAimHub, this);
|
||||
}
|
||||
|
||||
public Command requestPassBallCommand() {
|
||||
return Commands.runOnce(this::requestPassBall, this);
|
||||
}
|
||||
|
||||
public Command requestShootCommand() {
|
||||
return Commands.runOnce(this::requestShoot, this);
|
||||
return requestShootHubCommand();
|
||||
}
|
||||
|
||||
public Command requestEjectCommand() {
|
||||
@@ -133,6 +154,10 @@ public class Superstructure extends SubsystemBase {
|
||||
return systemState;
|
||||
}
|
||||
|
||||
public boolean isShootCycleComplete() {
|
||||
return shotCompletedThisRequest;
|
||||
}
|
||||
|
||||
/* ====================== */
|
||||
/* 射击门控 */
|
||||
/* ====================== */
|
||||
@@ -188,8 +213,9 @@ public class Superstructure extends SubsystemBase {
|
||||
switch (wantedState) {
|
||||
case IDLE -> handleIdle();
|
||||
case INTAKE -> handleIntake();
|
||||
case PREP_SHOOT -> handlePrepShoot(false);
|
||||
case SHOOT -> handlePrepShoot(true);
|
||||
case SHOOT_HUB -> handleShootHub();
|
||||
case AIM_HUB -> handleAimHub();
|
||||
case PASS_BALL -> handlePassBall();
|
||||
case EJECT -> handleEject();
|
||||
case MANUAL -> handleManual();
|
||||
}
|
||||
@@ -204,6 +230,7 @@ public class Superstructure extends SubsystemBase {
|
||||
shooter.stopFlywheel();
|
||||
shooter.stopShooterConveyor();
|
||||
shooter.holdBackboardAt(0.0);
|
||||
setSystemState(SystemState.STOWED);
|
||||
}
|
||||
|
||||
private void handleIntake() {
|
||||
@@ -218,24 +245,39 @@ public class Superstructure extends SubsystemBase {
|
||||
setSystemState(SystemState.INTAKING);
|
||||
}
|
||||
|
||||
private void handlePrepShoot(boolean feedWhenReady) {
|
||||
if (systemState != SystemState.SPINNING_UP
|
||||
&& systemState != SystemState.AIMING
|
||||
&& systemState != SystemState.READY_TO_SHOOT
|
||||
&& systemState != SystemState.SHOOTING
|
||||
&& systemState != SystemState.CLEANUP) {
|
||||
setSystemState(SystemState.SPINNING_UP);
|
||||
}
|
||||
private void handleAimHub() {
|
||||
intakeRoller.stop();
|
||||
conveyor.stop();
|
||||
shooter.stopFlywheel();
|
||||
shooter.stopShooterConveyor();
|
||||
shooter.holdBackboardAt(0.0);
|
||||
setSystemState(SystemState.STOWED);
|
||||
}
|
||||
|
||||
intakeRotater.lowerForMatch();
|
||||
private void handleShootHub() {
|
||||
double targetRps = limelight.getShooterSetpointByDistance() + flywheelSpeedOffsetRps;
|
||||
double backboardPosition = Constants.Superstructure.backboardShootPosition + backboardPositionOffset;
|
||||
handlePreparedFeed(targetRps, backboardPosition);
|
||||
}
|
||||
|
||||
private void handlePassBall() {
|
||||
double targetRps = Constants.Superstructure.passBallFlywheelRps + flywheelSpeedOffsetRps;
|
||||
double backboardPosition = Constants.Superstructure.passBallBackboardPosition + backboardPositionOffset;
|
||||
handlePreparedFeed(targetRps, backboardPosition);
|
||||
}
|
||||
|
||||
private void handlePreparedFeed(double targetRps, double backboardPosition) {
|
||||
if (systemState != SystemState.PREP_SHOOT
|
||||
&& systemState != SystemState.SHOOTING) {
|
||||
setSystemState(SystemState.PREP_SHOOT);
|
||||
}
|
||||
intakeRoller.stop();
|
||||
conveyor.stop();
|
||||
shooter.stopShooterConveyor();
|
||||
// 距离到射速的映射由 LimelightSubsystem 提供;操作员 offset 用于现场微调,
|
||||
// 但不会绕过 Superstructure 状态机。
|
||||
double targetRps = limelight.getShooterSetpointByDistance() + flywheelSpeedOffsetRps;
|
||||
shooter.setFlywheelVelocity(targetRps);
|
||||
shooter.holdBackboardAt(Constants.Superstructure.backboardShootPosition + backboardPositionOffset);
|
||||
shooter.holdBackboardAt(backboardPosition);
|
||||
|
||||
if (systemState == SystemState.SHOOTING) {
|
||||
// 只有 canShoot() 通过后才会进入本状态;喂球期间不再复查门控,
|
||||
@@ -245,17 +287,8 @@ public class Superstructure extends SubsystemBase {
|
||||
shooter.runShooterConveyor(Constants.Superstructure.shooterFeedPercent);
|
||||
|
||||
if (timeInState() > Constants.Superstructure.shootTimeoutSeconds) {
|
||||
setSystemState(SystemState.CLEANUP);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (systemState == SystemState.CLEANUP) {
|
||||
intakeRotater.lowerForMatch();
|
||||
conveyor.stop();
|
||||
shooter.stopShooterConveyor();
|
||||
if (timeInState() > Constants.Superstructure.cleanupSeconds) {
|
||||
setSystemState(SystemState.STOWED);
|
||||
shotCompletedThisRequest = true;
|
||||
setSystemState(SystemState.PREP_SHOOT);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -266,14 +299,6 @@ public class Superstructure extends SubsystemBase {
|
||||
|
||||
// 门控条件实时刷新:条件回落时状态同步回退,仪表盘能看到卡在哪一关。
|
||||
if (canShoot()) {
|
||||
setSystemState(SystemState.READY_TO_SHOOT);
|
||||
} else if (shooter.atSpeed()) {
|
||||
setSystemState(SystemState.AIMING);
|
||||
} else {
|
||||
setSystemState(SystemState.SPINNING_UP);
|
||||
}
|
||||
|
||||
if (feedWhenReady && systemState == SystemState.READY_TO_SHOOT) {
|
||||
setSystemState(SystemState.SHOOTING);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user