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package frc.robot.controls;
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import edu.wpi.first.wpilibj2.command.Command;
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import edu.wpi.first.wpilibj2.command.Commands;
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import edu.wpi.first.wpilibj2.command.RunCommand;
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import edu.wpi.first.wpilibj2.command.button.CommandXboxController;
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import frc.robot.Constants;
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import frc.robot.subsystems.ShooterSubsystem;
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import frc.robot.subsystems.ShooterSubsystem.Mode;
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public class ShooterControls {
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private final ShooterSubsystem shooterSubsystem;
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private final CommandXboxController controller;
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private double flywheelSpeedOffset = 0.0;
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private double backboardPositionOffset = 0.0;
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public ShooterControls(ShooterSubsystem shooterSubsystem, CommandXboxController controller) {
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this.shooterSubsystem = shooterSubsystem;
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this.controller = controller;
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}
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public Command defaultShooterCommand() {
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return Commands.run(() -> {
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// System.out.println("running");
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if (controller.getRightTriggerAxis() < 0.1) {
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shooterSubsystem.setConveyorSpeedByRPS(0);
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shooterSubsystem.setFlywheelSpeedByRPS(0);
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return;
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}
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double flywheelSpeed;
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double backboardPosition;
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double conveyorSpeed;
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flywheelSpeed = calculateFlywheelSpeedOnlywithOffset(20);
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backboardPosition = calculateBackboardPositionOnlywithOffset(100);
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conveyorSpeed = controller.getRightTriggerAxis() * Constants.Shooter.conveyorSpeedkP;
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// double flywheelSpeed = calculateFlywheelSpeed(0);
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// double BackboardPosition = calculateBackboardPosition(0);
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// shooterSubsystem.setFlywheelSpeedByRPS(flywheelSpeed);
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// shooterSubsystem.setConveyorSpeedByRPS(conveyorSpeed);
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shooterSubsystem.setBackboardPosition(backboardPosition);
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}, shooterSubsystem);
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}
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// public Command resetBackboardCommand(){
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// return
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// Commands.runOnce(()->{
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// shooterSubsystem.backboardMotor.set(-0.1);
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// shooterSubsystem.currentBackboardInalyzeMode = Mode.Inalyzing;}, shooterSubsystem)
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// .andThen(
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// Commands.waitSeconds(0.5))
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// .andThen(Commands.runOnce(()->{
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// shooterSubsystem.backboardMotor.set(0);
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// shooterSubsystem.backboardEncoder.reset();
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// shooterSubsystem.backboardPID.reset(0);}, shooterSubsystem))
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// .andThen(
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// Commands.waitSeconds(1))
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// .andThen(Commands.runOnce(()->{
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// shooterSubsystem.currentBackboardInalyzeMode = Mode.Inalyzed;}, shooterSubsystem));
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// }
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public Command resetBackboardCommand(){
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return
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Commands.runOnce(()->{
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shooterSubsystem.backboardEncoder.reset();
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shooterSubsystem.backboardPID.reset(0);}, shooterSubsystem);
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}
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//打表参数
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private static final double[][] FLYWHEEL_TABLE = {
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{1.5, 0.42},
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{2.0, 0.46},
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{2.5, 0.51},
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{3.0, 0.57},
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{3.5, 0.64},
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{4.0, 0.72}
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};
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//线性插值函数
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private static double lerp(double x0, double y0, double x1, double y1, double x) {
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if (Math.abs(x1 - x0) < 1e-9) {
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return y0;
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}
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double t = (x - x0) / (x1 - x0);
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return y0 + t * (y1 - y0);
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}
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private double calculateFlywheelSpeedOnlywithOffset(double defaultSpeed) {
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return defaultSpeed + flywheelSpeedOffset;
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}
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private double calculateBackboardPositionOnlywithOffset(double defaultPosition) {
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return defaultPosition + backboardPositionOffset;
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}
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private double calculateFlywheelSpeed(double distance) {
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// 小于最小距离:用第一个点
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if (distance <= FLYWHEEL_TABLE[0][0]) {
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return FLYWHEEL_TABLE[0][1] + flywheelSpeedOffset;
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}
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// 大于最大距离:用最后一个点
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int last = FLYWHEEL_TABLE.length - 1;
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if (distance >= FLYWHEEL_TABLE[last][0]) {
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return FLYWHEEL_TABLE[last][1] + flywheelSpeedOffset;
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}
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// 查找区间并插值
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for (int i = 0; i < FLYWHEEL_TABLE.length - 1; i++) {
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double d0 = FLYWHEEL_TABLE[i][0];
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double s0 = FLYWHEEL_TABLE[i][1];
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double d1 = FLYWHEEL_TABLE[i + 1][0];
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double s1 = FLYWHEEL_TABLE[i + 1][1];
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if (distance >= d0 && distance <= d1) {
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return lerp(d0, s0, d1, s1, distance) + flywheelSpeedOffset;
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}
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}
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return 0;
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}
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private double calculateBackboardPosition(double distance) {
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double BackboardPosition;
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// 距离阈值(单位自己按distance进行修改)
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final double DISTANCE_NEAR = 2.0; // 近距离阈值
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final double DISTANCE_MID = 4.0; // 中距离阈值
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if (distance < DISTANCE_NEAR) {
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BackboardPosition = Constants.ShooterCalculation.positionNear;
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}
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else if (distance < DISTANCE_MID) {
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BackboardPosition = Constants.ShooterCalculation.positionMid;
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}
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else {
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BackboardPosition = Constants.ShooterCalculation.postionFar;
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}
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BackboardPosition += backboardPositionOffset;
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return BackboardPosition;
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}
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public void adjustFlywheelSpeedOffset(double offset) {
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flywheelSpeedOffset += offset;
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}
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public void adjustBackboardRateOffset(double offset) {
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backboardPositionOffset += offset;
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}
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}
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