自动对准bump和trench+自动旋转修正版
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@@ -36,6 +36,7 @@ public class ShooterControls {
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double backboardPosition = 0;
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double conveyorSpeed = 0;
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var x = shooterSubsystem.getDistance();
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x = Math.max(1.2, Math.min(4.5, x));
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flywheelSpeed = 0.6956596811733782*x*x*x*x*x*x*x-14.164408860183267*x*x*x*x*x*x+119.7115375240918*x*x*x*x*x-543.0984876677477*x*x*x*x+1425.1928543240738*x*x*x-2156.199296490315*x*x+1736.568139600292*x-516.097598057351;
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flywheelSpeed += flywheelSpeedOffset;
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backboardPosition = -122.11889023593778*x*x*x*x*x*x*x+2453.385583841308*x*x*x*x*x*x-20553.05413872581*x*x*x*x*x+92963.33175750206*x*x*x*x-244905.25916147238*x*x*x+375150.1363997868*x*x-308031.51715612336*x+104203.52690842684;
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