双手柄版本
This commit is contained in:
@@ -110,8 +110,6 @@ public class ShooterControls {
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}, shooterSubsystem);
|
||||
}
|
||||
|
||||
@@ -145,73 +143,6 @@ public class ShooterControls {
|
||||
shooterSubsystem.backboardPID.reset(0);}, shooterSubsystem);
|
||||
}
|
||||
|
||||
//打表参数
|
||||
// private static final double[][] FLYWHEEL_TABLE = {
|
||||
// {1.5, 0.42},
|
||||
// {2.0, 0.46},
|
||||
// {2.5, 0.51},
|
||||
// {3.0, 0.57},
|
||||
// {3.5, 0.64},
|
||||
// {4.0, 0.72}
|
||||
// };
|
||||
|
||||
// //线性插值函数
|
||||
// private static double lerp(double x0, double y0, double x1, double y1, double x) {
|
||||
// if (Math.abs(x1 - x0) < 1e-9) {
|
||||
// return y0;
|
||||
// }
|
||||
// double t = (x - x0) / (x1 - x0);
|
||||
// return y0 + t * (y1 - y0);
|
||||
// }
|
||||
// private double calculateFlywheelSpeedOnlywithOffset(double defaultSpeed) {
|
||||
// return defaultSpeed + flywheelSpeedOffset;
|
||||
// }
|
||||
// private double calculateBackboardPositionOnlywithOffset(double defaultPosition) {
|
||||
// return defaultPosition + backboardPositionOffset;
|
||||
// }
|
||||
|
||||
|
||||
// private double calculateFlywheelSpeed(double distance) {
|
||||
// // 小于最小距离:用第一个点
|
||||
// if (distance <= FLYWHEEL_TABLE[0][0]) {
|
||||
// return FLYWHEEL_TABLE[0][1] + flywheelSpeedOffset;
|
||||
// }
|
||||
// // 大于最大距离:用最后一个点
|
||||
// int last = FLYWHEEL_TABLE.length - 1;
|
||||
// if (distance >= FLYWHEEL_TABLE[last][0]) {
|
||||
// return FLYWHEEL_TABLE[last][1] + flywheelSpeedOffset;
|
||||
// }
|
||||
// // 查找区间并插值
|
||||
// for (int i = 0; i < FLYWHEEL_TABLE.length - 1; i++) {
|
||||
// double d0 = FLYWHEEL_TABLE[i][0];
|
||||
// double s0 = FLYWHEEL_TABLE[i][1];
|
||||
// double d1 = FLYWHEEL_TABLE[i + 1][0];
|
||||
// double s1 = FLYWHEEL_TABLE[i + 1][1];
|
||||
// if (distance >= d0 && distance <= d1) {
|
||||
// return lerp(d0, s0, d1, s1, distance) + flywheelSpeedOffset;
|
||||
// }
|
||||
// }
|
||||
// return 0;
|
||||
// }
|
||||
|
||||
// private double calculateBackboardPosition(double distance) {
|
||||
// double BackboardPosition;
|
||||
// // 距离阈值(单位自己按distance进行修改)
|
||||
// final double DISTANCE_NEAR = 2.0; // 近距离阈值
|
||||
// final double DISTANCE_MID = 4.0; // 中距离阈值
|
||||
// if (distance < DISTANCE_NEAR) {
|
||||
// BackboardPosition = Constants.ShooterCalculation.positionNear;
|
||||
// }
|
||||
// else if (distance < DISTANCE_MID) {
|
||||
// BackboardPosition = Constants.ShooterCalculation.positionMid;
|
||||
// }
|
||||
// else {
|
||||
// BackboardPosition = Constants.ShooterCalculation.postionFar;
|
||||
// }
|
||||
// BackboardPosition += backboardPositionOffset;
|
||||
// return BackboardPosition;
|
||||
// }
|
||||
|
||||
public void adjustFlywheelSpeedOffset(double offset) {
|
||||
flywheelSpeedOffset += offset;
|
||||
}
|
||||
@@ -219,4 +150,8 @@ public class ShooterControls {
|
||||
public void adjustBackboardRateOffset(double offset) {
|
||||
backboardPositionOffset += offset;
|
||||
}
|
||||
public void resetOffsets(){
|
||||
flywheelSpeedOffset = 0.0;
|
||||
backboardPositionOffset = 0.0;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user