gpt的超级状态机

This commit is contained in:
OnDYCLaptop
2026-07-04 15:02:09 +08:00
parent 132b231c36
commit 3c5d17b527
19 changed files with 1335 additions and 1317 deletions
+99 -100
View File
@@ -9,35 +9,35 @@ import edu.wpi.first.wpilibj.smartdashboard.SendableChooser;
import edu.wpi.first.wpilibj.smartdashboard.SmartDashboard;
import edu.wpi.first.wpilibj2.command.Command;
import edu.wpi.first.wpilibj2.command.Commands;
import edu.wpi.first.wpilibj2.command.InstantCommand;
import edu.wpi.first.wpilibj2.command.RunCommand;
import edu.wpi.first.wpilibj2.command.button.CommandXboxController;
import edu.wpi.first.wpilibj2.command.button.RobotModeTriggers;
import edu.wpi.first.wpilibj2.command.button.Trigger;
import frc.robot.Constants.RobotStatus;
import frc.robot.controls.Autocommand;
import frc.robot.controls.DriveControls;
import frc.robot.controls.IntakerControls;
import frc.robot.controls.ShooterControls;
import frc.robot.controls.OperatorControls;
import frc.robot.generated.TunerConstants;
import frc.robot.subsystems.CommandSwerveDrivetrain;
import frc.robot.subsystems.IntakerSubsystem;
import frc.robot.subsystems.ConveyorSubsystem;
import frc.robot.subsystems.IntakeRollerSubsystem;
import frc.robot.subsystems.IntakeRotaterSubsystem;
import frc.robot.subsystems.LEDSubsystem;
import frc.robot.subsystems.LimelightSubsystem;
import frc.robot.subsystems.ShooterSubsystem;
import frc.robot.subsystems.Superstructure;
import frc.robot.tuning.ConfigTalonFXMotorTuner;
import frc.robot.tuning.ConfigTalonFXSMotorTuner;
import frc.robot.tuning.DriveGainsTuner;
import frc.robot.utils.LedBindings;
import frc.robot.controls.ClimberControls;
import frc.robot.controls.Autocommand;
import frc.robot.subsystems.ClimberSubsystem;
import frc.robot.utils.GameData2026;
import frc.robot.utils.LedBindings;
public class RobotContainer {
/* ====================== */
/* 手柄 */
/* ====================== */
// 使用2个 Xbox 手柄(端口 0,1)
// 使用两个 Xbox 手柄:0 号给底盘驾驶,1 号给机构操作员。
private final CommandXboxController controllerlower = new CommandXboxController(0);
private final CommandXboxController controllerupper = new CommandXboxController(1);
@@ -45,60 +45,61 @@ public class RobotContainer {
/* 子系统 */
/* ====================== */
// Phoenix TunerX 生成的底盘
// 这里继续使用 Phoenix TunerX 生成的底盘,避免改动已经验证过的 swerve 底层。
public final CommandSwerveDrivetrain drivetrain = TunerConstants.createDrivetrain();
//public final ClimberSubsystem climberSubsystem = new ClimberSubsystem();
public final ShooterSubsystem shooterSubsystem = new ShooterSubsystem();
public final IntakerSubsystem IntakerSubsystem = new IntakerSubsystem();
public final IntakeRollerSubsystem intakeRollerSubsystem = new IntakeRollerSubsystem();
public final IntakeRotaterSubsystem intakeRotaterSubsystem = new IntakeRotaterSubsystem();
public final ConveyorSubsystem conveyorSubsystem = new ConveyorSubsystem();
public final LimelightSubsystem limelightSubsystem = new LimelightSubsystem();
// LED 子系统
private final LEDSubsystem leds = new LEDSubsystem(0, 72 ,0); // 总长度=72+72
// Superstructure 是所有得分机构的唯一调度器。
// 控制层和自动命令只能向它请求状态,不能直接命令电机。
public final Superstructure superstructure = new Superstructure(
shooterSubsystem,
intakeRollerSubsystem,
intakeRotaterSubsystem,
conveyorSubsystem,
drivetrain,
limelightSubsystem
);
// LED 子系统仍然只负责灯带显示,不参与机构状态判断。
private final LEDSubsystem leds = new LEDSubsystem(0, 72, 0); // 总长度 = 72 + 72
private final RobotStatusManager robotStatusManager = new RobotStatusManager();
/* ====================== */
/* 控制封装/日志 */
/* 控制封装/调参 */
/* ====================== */
public final DriveControls driveControls = new DriveControls(drivetrain, controllerlower, robotStatusManager );
private final ShooterControls shooterControls = new ShooterControls(shooterSubsystem, controllerupper,robotStatusManager);
//private final ClimberControls climberControls = new ClimberControls(climberSubsystem, controllerupper);
private final IntakerControls intakerControls = new IntakerControls(IntakerSubsystem, shooterSubsystem, controllerupper);
public final DriveControls driveControls = new DriveControls(drivetrain, controllerlower, robotStatusManager);
// 操作员意图层替代旧的射击/进球分离控制类,让复杂动作判断集中留在 Superstructure。
private final OperatorControls operatorControls = new OperatorControls(superstructure, shooterSubsystem);
private final DriveGainsTuner driveGainsTuner = new DriveGainsTuner(drivetrain);
private final GameData2026 gameData2026 = new GameData2026();
private ConfigTalonFXMotorTuner configFlywheelTuner = new ConfigTalonFXMotorTuner(shooterSubsystem.flywheelMotorLeft, "flywheel", Constants.Shooter.flyWheelSlot0Configs);
private ConfigTalonFXMotorTuner configConveyorTuner = new ConfigTalonFXMotorTuner(shooterSubsystem.conveyorMotor, "conveyor", Constants.Shooter.conveyorSlot0Configs);
private ConfigTalonFXSMotorTuner configBackboardTuner = new ConfigTalonFXSMotorTuner(shooterSubsystem.backboardMotor, "backboard", Constants.Shooter.backboardSlot0Configs);
private ConfigTalonFXMotorTuner configFlywheelTuner =
new ConfigTalonFXMotorTuner(shooterSubsystem.flywheelMotorLeft, "flywheel", Constants.Shooter.flyWheelSlot0Configs);
private ConfigTalonFXMotorTuner configConveyorTuner =
new ConfigTalonFXMotorTuner(shooterSubsystem.conveyorMotor, "conveyor", Constants.Shooter.conveyorSlot0Configs);
private ConfigTalonFXSMotorTuner configBackboardTuner =
new ConfigTalonFXSMotorTuner(shooterSubsystem.backboardMotor, "backboard", Constants.Shooter.backboardSlot0Configs);
private final SendableChooser<Command> autoChooser;
private final Trigger enableTrigger = new Trigger(DriverStation::isEnabled);
public RobotContainer() {
Pose2d startingPose = Constants.StartingPoints.Red.Point2;
drivetrain.resetPose(startingPose);
configueSwerve();
configueShooter();
// configueClimber();
bingdingLED();
configueIntaker();
// Autocommand.preNameCommands(
// climberSubsystem,
// IntakerSubsystem,
// drivetrain,
// shooterSubsystem,
// driveControls,
// shooterControls
// );
Autocommand.preNameCommands(
IntakerSubsystem,
drivetrain,
shooterSubsystem,
superstructure,
driveControls,
shooterControls
operatorControls
);
SignalLogger.enableAutoLogging(false);
autoChooser = AutoBuilder.buildAutoChooser();
@@ -114,85 +115,88 @@ public class RobotContainer {
Pose2d startingPose = Constants.StartingPoints.Red.Point2;
drivetrain.resetPose(startingPose);
// 默认驾驶命令
/*
* LeftX 底盘左右
* LeftY 底盘前后 Bump/Trench偏移未完成
* RightX Aiming偏移 AllTelop模式下 底盘旋转
*
*/
// 默认驾驶命令说明:
// 左摇杆 X 控制底盘左右平移。
// 左摇杆 Y 控制底盘前后平移,越障/壕沟偏移逻辑目前仍沿用旧状态。
// 右摇杆 X 在自动瞄准模式下作为偏移量,在全手动模式下控制底盘旋转。
drivetrain.setDefaultCommand(driveControls.defaultDriveCommand());
// Disabled 时进入 idle(防止模块乱动)
// 禁用状态下进入空闲命令,防止模块继续响应上一周期的运动请求。
RobotModeTriggers.disabled().whileTrue(driveControls.idleCommand());
//左保险:按住刹车
// 左保险:按住刹车。
controllerlower.leftBumper()
.onTrue(Commands.runOnce(driveControls::emergencyStop))
.whileTrue(driveControls.brakeWhileHeld());
// 右保险:按住加速(Boost)
.onTrue(Commands.runOnce(driveControls::emergencyStop))
.whileTrue(driveControls.brakeWhileHeld());
// 右保险:按住开启加速模式,松开后恢复普通速度。
controllerlower.rightBumper()
.onTrue(Commands.runOnce(() -> driveControls.setBoostEnabled(true)))
.onFalse(Commands.runOnce(() -> driveControls.setBoostEnabled(false)));
// Back:重置场地坐标系角度
// Back 键:重置场地坐标系角度。
controllerlower.back().onTrue(drivetrain.runOnce(drivetrain::seedFieldCentric));
// Start:强行使用metaTag2全场定位
// Start 键:强行使用 shooter 侧 Limelight 的 MegaTag2 全场定位。
controllerlower.start().whileTrue(drivetrain.run(drivetrain::forceUsingLimelightmt2));
controllerlower.a().whileTrue(drivetrain.run(()->{drivetrain.forceUsingLimelightmt2WithllName(Constants.Limelight.LIMELIGHT_NAME_Shooter);
System.out.println("Try using shooter for metatag2");
}));
controllerlower.b().whileTrue(drivetrain.run(()->{drivetrain.forceUsingLimelightmt2WithllName(Constants.Limelight.LIMELIGHT_NAME_Intaker);
System.out.println("Try using intaker for metatag2");
}));
//LM 按下时autoaimming,松开时alltelop
controllerlower.a().whileTrue(drivetrain.run(() -> {
drivetrain.forceUsingLimelightmt2WithllName(Constants.Limelight.LIMELIGHT_NAME_Shooter);
System.out.println("Try using shooter for metatag2");
}));
controllerlower.b().whileTrue(drivetrain.run(() -> {
drivetrain.forceUsingLimelightmt2WithllName(Constants.Limelight.LIMELIGHT_NAME_Intaker);
System.out.println("Try using intaker for metatag2");
}));
// 预留的左摇杆自动瞄准切换,当前保持注释,避免改变驾驶员已习惯的按键。
// controllerlower.leftStick().onTrue(robotStatusManager.setStatusCommand(RobotStatus.AutoAimming));
// controllerlower.leftStick().onFalse(robotStatusManager.setStatusCommand(RobotStatus.AllTelop));
//双操均可触发autoaimming模式,松开时alltelop
Trigger autoAim = controllerupper.rightBumper();//.or(controllerlower.rightStick());
// 上操作员右保险:按住进入自动瞄准模式,松开回到全手动模式。
Trigger autoAim = controllerupper.rightBumper(); // 可按需要再并入驾驶员左摇杆。
autoAim.onTrue(robotStatusManager.setStatusCommand(RobotStatus.AutoAimming));
autoAim.onFalse(robotStatusManager.setStatusCommand(RobotStatus.AllTelop));
//双操均可触发passingball模式,松开时alltelop
Trigger autoAim2 = controllerupper.leftBumper();//.or(controllerlower.leftStick());
// 上操作员左保险:按住进入传球模式,松开回到全手动模式。
Trigger autoAim2 = controllerupper.leftBumper(); // 可按需要再并入驾驶员左摇杆。
autoAim2.onTrue(robotStatusManager.setStatusCommand(RobotStatus.PassingBall));
autoAim2.onFalse(robotStatusManager.setStatusCommand(RobotStatus.AllTelop));
controllerlower.leftTrigger()
.onTrue(robotStatusManager.setStatusCommand(RobotStatus.CrossingTrench))
.onFalse(robotStatusManager.setStatusCommand(RobotStatus.AllTelop));
controllerlower.rightTrigger()
.onTrue(robotStatusManager.setStatusCommand(RobotStatus.CrossingBump))
.onFalse(robotStatusManager.setStatusCommand(RobotStatus.AllTelop));
.onTrue(robotStatusManager.setStatusCommand(RobotStatus.CrossingTrench))
.onFalse(robotStatusManager.setStatusCommand(RobotStatus.AllTelop));
controllerlower.a()
.onTrue(robotStatusManager.setStatusCommand(RobotStatus.Climbing))
.onFalse(robotStatusManager.setStatusCommand(RobotStatus.AllTelop));
controllerlower.rightTrigger()
.onTrue(robotStatusManager.setStatusCommand(RobotStatus.CrossingBump))
.onFalse(robotStatusManager.setStatusCommand(RobotStatus.AllTelop));
}
private void configueShooter(){
shooterSubsystem.setDefaultCommand(shooterControls.defaultShooterCommand());
controllerupper.povLeft().onTrue(Commands.runOnce(() -> shooterControls.adjustFlywheelSpeedOffset(-1)));
controllerupper.povRight().onTrue(Commands.runOnce(() -> shooterControls.adjustFlywheelSpeedOffset(1)));
controllerupper.povUp().onTrue(Commands.runOnce(() -> shooterControls.adjustBackboardRateOffset(100)));
controllerupper.povDown().onTrue(Commands.runOnce(() -> shooterControls.adjustBackboardRateOffset(-100)));
controllerupper.back().onTrue(Commands.runOnce(() -> shooterControls.resetOffsets()));
controllerupper.start().onTrue(Commands.runOnce(() -> shooterControls.resetBackboardCommand()));
private void configueShooter() {
// 射击相关按钮只请求 Superstructure 状态;是否喂球由 Superstructure
// 根据飞轮速度、底盘瞄准和进球旋转机构位置统一判断。
controllerupper.rightTrigger()
.onTrue(operatorControls.requestShootCommand())
.onFalse(operatorControls.requestIdleCommand());
controllerupper.y()
.onTrue(operatorControls.requestPrepShootCommand())
.onFalse(operatorControls.requestIdleCommand());
controllerupper.b()
.onTrue(operatorControls.requestEjectCommand())
.onFalse(operatorControls.requestIdleCommand());
controllerupper.povLeft().onTrue(Commands.runOnce(() -> operatorControls.adjustFlywheelSpeedOffset(-1)));
controllerupper.povRight().onTrue(Commands.runOnce(() -> operatorControls.adjustFlywheelSpeedOffset(1)));
controllerupper.povUp().onTrue(Commands.runOnce(() -> operatorControls.adjustBackboardRateOffset(100)));
controllerupper.povDown().onTrue(Commands.runOnce(() -> operatorControls.adjustBackboardRateOffset(-100)));
controllerupper.back().onTrue(Commands.runOnce(() -> operatorControls.resetOffsets()));
controllerupper.start().onTrue(operatorControls.resetBackboardCommand());
}
private void bingdingLED() {
LedBindings.bindModeIndicators(leds);
}
public Command getAutonomousCommand() {
public Command getAutonomousCommand() {
return autoChooser.getSelected();
}
@@ -208,17 +212,12 @@ public class RobotContainer {
gameData2026.periodic();
}
// private void configueClimber() {
// climberSubsystem.setDefaultCommand(climberControls.defaultClimberCommand());
// }
private void configueIntaker() {
IntakerSubsystem.setDefaultCommand(intakerControls.defaultIntakerCommand());
//controllerupper.a().onTrue(intakerControls.resetIntakerRotaterEncoderCommand(IntakerSubsystem));
// 进球相关按钮也只请求 Superstructure 状态。
// A 键是校准动作,只应在进球机构处于已知零点姿态时按下。
controllerupper.leftTrigger()
.onTrue(operatorControls.requestIntakeCommand())
.onFalse(operatorControls.requestIdleCommand());
controllerupper.a().onTrue(operatorControls.resetIntakeRotaterEncoderCommand(intakeRotaterSubsystem));
}
// public ClimberSubsystem getClimberSubsystem() {
// return climberSubsystem;
// }
}